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AI girlfriend vs AI roleplay vs AI companion: are these different markets?

Are AI girlfriend products, roleplay platforms and general AI companions actually serving the same audience? They use similar models and interfaces, but I suspect people come back for different reasons.
A romance-oriented user probably values continuity, a familiar personality and long-term memory. A roleplay user may care more about character variety, storytelling freedom and being able to reset a scenario. Someone looking for a general companion may want relaxed conversation without any romantic framing.
That could affect pricing too. Daily users building an ongoing connection may prefer a subscription, while people who occasionally generate a special scene, image or video may prefer credits. They probably respond differently to traffic sources and onboarding as well.
We run an AI companion app and treat these as hypotheses to test, not settled facts. One platform can support all three, but it may need different landing pages and value propositions for each.
If you send traffic to this vertical, do you see real differences in conversion or retention between these angles, or are the labels mostly interchangeable in practice?
 

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We run an 18+ companion chat with written characters, so here's what our logs show. Small numbers, last two weeks only:
  • about 9 in 10 users only ever talked to one character, but most of them left after a few messages, so that alone says little
  • among people who wrote 10+ messages, almost half talked to more than one character
  • of the people who used ready-made scenes, about half also chatted normally and the rest only did scenes
So the scene-only people might be your separate roleplay group, but it's too early for us to say. Agree on onboarding though. If someone clicks a scene they should land in it right away, not in a get-to-know-me chat.
 
Different audiences, and you can see it in how they pay. Companion users pay for memory and continuity, so a subscription fits them. Roleplay users burn through characters and scenes, so credits or tokens work better. Pick the wrong model and good retention still won’t turn into revenue.
 
Thanks, that's a really useful split, and the 10+ message cut makes sense. Most people who leave after a few messages never really chose a format at all.
The scene-only group is the one I'd watch. My guess is they behave more like buyers of a single experience than ongoing users, so credits or one-off unlocks may suit them better than a monthly plan. Would be curious whether you see a difference in what they pay for once you have more data.
Fully agree on onboarding. Dropping someone into a get-to-know-me chat after they picked a specific scene is a quick way to lose them.
 

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